Beguile Animals
At-a-glance details
Beckons to the animals of the wild, allowing you to control them.
- Mana
- 170
- Casting time
- 6.00
- Recast time
- 12.00
- Duration
- 16 Min
- Target
- Animal
- Resist
- Magic (0)
Effects
- Slot 1 Charm (up to L43)
Spell data from EQL Wiki.
1929 results · page 2 of 20 · wrapped rows
Beckons to the animals of the wild, allowing you to control them.
Beckons to the plants of the wild, allowing you to control them.
Commands an undead creature to do your bidding, temporarily bending them to your will.
This is the targeted area-effect dispel cast by Lord Soptyvr and Sontalak.
Cast by Lady Nevederia and other dragons - PBAoE DD and long spinstun.
Cloaks you in an amiable aura, causing creatures of your target's faction to view you more favorably.
A dark bile that causes madness in your target, increasing strength and armor class while causing between 11 and 62 damage initially and between 6 and 52 damage every 6 seconds for up to 6 secs (1 ticks @L1 to 5 ticks @L5).
A dark bile that causes madness in your target, increasing strength and armor class while causing between 11 and 70 damage initially and between 6 and 60 damage every 6 seconds for up to 6 secs (1 ticks @L1 to 5 ticks @L5).
A dark bile that causes madness in your target, increasing strength and armor class while causing between 11 and 65 damage initially and between 31 and 85 damage every 6 seconds for up to 6 secs (1 ticks @L1 to 5 ticks @L5).
A dark bile that causes madness in your target, increasing strength and armor class while causing between 11 and 80 damage initially and between 61 and 180 damage every 6 seconds for up to 6 secs (1 ticks @L1 to 5 ticks @L5).
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.
Hardens your skin and fills your arms with energy, increasing strength and absorbing damage, while also decreasing your agility.
Binds the soul of your target to their current location. Use of this spell is often limited to towns and cities.
Covers your face in magical strands, allowing you to see through your target's eyes.
Coats your weapon in a Binding Poison, giving you a chance to trigger and on striking. This is considered a utility poison, only one of which may be active at a time.
Surrounds your body in a coat of blades that increases your armor class, as well as harming those that strike you for 2 hour(s) 48.0 mins @L56 to 3 hour(s) 15.0 mins @L65.
Attacks the minds of all enemies in the vicinity of your target, providing a chance to forget those that have done them harm.
Covers your target in a thin layer of frost, causing 18 damage.
Blasts your target with frost, causing 71 damage. Targets up to level 55 will be momentarily stunned, interrupting their spellcasting.
Strikes your target with a jet of poisonous acid, causing 360 damage.
Burns your target's skin with blazing flame, causing 418 damage.
Bestows your target with a divine blessing, allowing them to cast spells faster for 40 min. This blessing works on spells up to level 61.
Fills your target's body with the aura of nature, covering it in a glowing aura that heals anyone who strikes it.
Bestows your target with a divine blessing, allowing them to cast spells faster for 40 min. This blessing works on spells up to level 39.
Cloaks your group in an aura of temperance, granting them increased hit points and armor class for 100 min.
Grants your group a blessing, increasing hit points by 100.
Grants you a blessing of nature, increasing your attack speed and armor class for up to 18 secs (3 ticks).
Covers your targets hands in a glowing aura that causes their strikes against enemies to heal them for 4.
Covers your targets hands in a glowing aura that causes their strikes against enemies to heal them for 6.
Covers your targets hands in a glowing aura that causes their strikes against enemies to heal them for 1.
Covers your targets hands in a glowing aura that causes their strikes against enemies to heal them for 2.
Fills your mind with the power of the pantheon.
Blinds you with terror. Cast by Trakanon.
Creates a bright flash of light, temporarily blinding your target.
Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to 6 secs (1 ticks @L1 to 7 ticks @L14).
Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to 6 secs (1 ticks @L1 to 1.2 mins @L24).
Disrupts the nerves in your target's eyes, causing blindness and lowering attack for up to 6 secs (1 ticks @L1 to 1.7 mins @L34).
Teleports you a short distance from your current location.
Calls down a hailstorm from the sky, causing three waves of 490 damage, up to a maximum of 4 targets hit. (1.476DPM per hit) *Note: Rain nukes are limited to 4 hits total. Either you can hit the same mobs 3 times, you can hit 2 mobs twice each, or you can hit 4 mobs once each. *In EQL, the caster does not take damage from rains.
Creates a rift of bitter cold, causing 346 damage to your target.
Poisons your target's blood, causing 20 initial damage and 15 damage every 6 seconds for up to 12 secs (2 ticks).
Drains the life from your target, doing 56 damage every six seconds for 36s, and healing your wounds for the same amount. Additionally deals 100 damage instantly when the spell lands.
Coats your weapon in a blood drawing venom, giving you a chance to trigger on striking. This is considered a Combat Poison, and stacks with all other combat poisons, except Blood Siphon Venom, which this ability replaces.
Fills your target's veins with pain, causing 68 damage every 6 seconds for 36s.
Drains the life from your target, doing 56 damage every six seconds for 36s, and healing your wounds for the same amount. Starting at level 46, additionally deals 100 damage when the spell lands.
Coats your weapon in blood siphoning venom, giving you a chance to trigger on striking. This is considered a Combat Poison, and stacks with all other combat poisons, except Blood Draw Venom, which replaces this ability.
Seeds your target with healing energy, healing for 90 every 6 seconds for 24s and then healing for 300.
Seeds your target with healing energy, healing for 120 every 6 seconds for 24s and then healing for 390.
Causes your body to become like the dead, providing increased poison resistance, enduring breath, and levitation for 1 hour(s) 3.0 mins. Compare to the necromancer's Dead Man Floating.
Heats the blood of your target, causing 67 damage every 6 seconds for 42s.
Boils the blood of your target, causing 24-36 damage every 6 seconds for 1 ticks @L1 to 1.8 mins @L36. Blocks Regeneration, Chloroplast & Regrowth This is the damage over time cast by Lava duct crawler from Nagafen's Lair.
Burns your target's skin with a bolt of flame, causing 297 damage.
Strikes your target with a bolt of lightning, causing 200 damage. Only works outdoors.
Charms your target. Merchant class npcs can not be charmed.
Animates a weapon and shield to attack your enemies. Consumes a tiny dagger when cast.
Drains the life from your target, doing 80 damage every six seconds for 54s. 28% of the life-force taken is used to heal your wounds.
Surrounds your target's feet in arcane shackles, slowing their movement speed. Superseded at level 51 by Atol's Spectral Shackles.
Ensnares up to 4 of those near your target in a tangle of dark vines that decreases their movement rate. If cast on a target next to you, it can snare yourself as well. Overrides Wrath of Nature (Druid Epic snare).
Your target transforms into a skeleton after its flesh and marrow melts, causing 75 damage.
Shatters the bones of your enemy, allowing you to make use of the resulting chips (Bone Fragment).
Animates an undead servant from the remnants of the fallen. Consumes bone chips when cast.
Strikes deep into your target, chipping off shards of bone.
Surrounds your group in a shield of immolation, damaging any creature that attacks them.
Calms your group's thoughts, allowing them to regenerate mana more quickly.
Transforms your target into a feral werewolf, increasing their attack rating, dexterity, and allowing a chance to perform a life draining attack. Adds (melee proc).
Surrounds your body in a reflective aura, providing a chance for all incoming spells to rebound back against the caster.
Surrounds your body in a coat of brambles that increases your armor class, as well as harming those that strike you.
Increases the power of brass instrument based bard songs by up to 140%.
Provides your target with a sense of bravery, increasing their hit points and armor class for 45 min.
Summons a whirling wind to stun your target, also doing between 772 and 812 damage. Outdoor only.
Surrounds your target in dancing flames for 60 secs (10 ticks), causing 92 damage every six seconds as well as lowering their fire resistance and armor class. 3.68 Damage Per Mana. Note: Must have a Fire Beetle Eye equipped, in your inventory, or in your bags when cast.
Allows your metabolism to function without oxygen, allowing you to survive without air. Consumes a handful of fish scales to cast.
Chokes your target with mist, lowering attack speed and causing 20 damage every 6 seconds for up to 1 min.
Calms your target's thoughts, allowing them to regenerate mana more quickly.
Surrounds your group with the aegis of the Underfoot, increasing their hit points for 150 min.
Expands your target's mind, increasing their intelligence and wisdom.
Focuses mana into the form of a bundle of party favors.
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to 6 secs (1 ticks @L1 to 1 min @L10).
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to 6 secs (1 ticks @L1 to 1.2 mins @L12).
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to 6 secs (1 ticks @L1 to 1.4 mins @L14).
Speeds your target's metabolism, causing faster attacks while lowering strength and armor class for up to 6 secs (1 ticks @L1 to 1.6 mins @L16).
A great bellow that causes 26 damage to your opponent.
A powerful bellow that stuns your enemy and causes 222 damage.
Seeds your target with healing energy, healing for 11 every 6 seconds for 24s and then healing for 18.
Covers your target in a holy guard, increasing their armor class for 1 hour(s) 21.0 mins.
Burns your target's skin with fire, causing 14 damage.
Increases the damage of long term detrimental spells by up to 20%. This bonus will decay on spells over level 20.
Increases the damage of long term detrimental spells by up to 20%. This bonus will decay on spells over level 44.
Increases the damage of long term detrimental spells by up to 20%. This bonus will decay on spells over level 60.
Increases the damage of long term detrimental spells by up to 20%. This bonus will decay on spells over level 65.
Hurls a magically burning arrow at your target, causing 155 damage initially and 78 damage every six seconds for 6s.
DD cast by A Soul Harvester
This strange spell is cast by Atheling Plague during combat.
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.
Infuses your elemental companion with energy, increasing their attack speed, armor class, and strength.
Tiny scarabs burrow into your target's skin, causing 50 damage initially and 50 damage every 6 seconds for up to 3 minutes (1 ticks @L1 to 3.0 mins @L60).
Creates a ball of fire that burns your target, doing 14 damage.
Creates a ball of fire that burns your target, doing 5 damage.