Merchant

Clockwork Merchant

Cleric spells at (2112, -426) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Details

Race
Clockwork Gnome
Class
Merchant
Level
40
Zone
Ak'Anon
Location
(2112, -426)
AC
279
HP
2000
HP regen
10
Mana regen
10
Attacks per round
2
Attack speed
91%
Damage per hit
32 - 120
Special
None

Related pages

Items sold

Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.

Items sold by Clockwork Merchant
IconItemTypeUseful detailsWiki price
Spell: Armor of FaithSpellCleric 35, Paladin 48 · Abjuration—
Spell: Banish UndeadSpellCleric 43, Necromancer 46 · Evocation—
Spell: Dismiss SummonedSpellDruid 23, Magician 25, Ranger 33, Cleric 37 · Evocation—
Spell: EarthquakeSpellDruid 31, Cleric 44 · Evocation—
Spell: Hammer of RequitalSpellCleric 40 · Conjuration—
Spell: Invoke FearSpellCleric 36, Enchanter 35, Necromancer 30, Shadow Knight 43 · Alteration—
Spell: Nullify MagicSpellEnchanter 28, Magician 32, Wizard 34, Necromancer 37, Cleric 38, Druid 43, Shaman 44 · Abjuration—
Spell: PacifySpellEnchanter 35, Cleric 36, Paladin 49 · Alteration—
Spell: Resist ColdSpellCleric 38, Druid 30, Necromancer 24, Ranger 55, Shadow Knight 35, Shaman 24 · Abjuration—
Spell: Resist DiseaseSpellBeastlord 51, Cleric 36, Druid 44, Necromancer 31, Paladin 50, Shaman 30 · Abjuration—
Spell: Resist MagicSpellEnchanter 37, Cleric 43, Shaman 43, Druid 49, Paladin 55 · Abjuration—
Spell: ResolutionSpellCleric 42, Paladin 60 · Abjuration—
Spell: RetributionSpellCleric 44, Paladin 49 · Evocation—
Spell: Symbol of NaltronSpellCleric 41, Paladin 58 · Abjuration—
Spell: Word of SoulsSpellNecromancer 36, Cleric 39 · Evocation—
Spell: Yaulp IIISpellCleric 41, Paladin 56 · Abjuration—
Spell: Expel SummonedSpellMagician 28, Druid 33, Cleric 47 · Evocation—
Spell: ImmobilizeSpellEnchanter 39, Wizard 39, Cleric 46, Shaman 51, Necromancer 58 · Alteration—
Spell: Shield of WordsSpellCleric 45, Paladin 60 · Abjuration—
Spell: Sound of ForceSpellCleric 46 · Evocation—
Spell: Word DivineSpellCleric 49 · Evocation—

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