Merchant

Clockwork Merchant

Cleric spells at (1184,-560) ===Lore=== The pride of gnome tinkerers, clockwork constructs come in several shapes and sizes suitable for the many roles they play in gnome society: from guards to cargo haulers to sewer cleaners. Made of metal and mechanical parts and powered by magic and steam, clockworks seem very alien to most of Norrath's denizens unaccustomed to the oddities of Akanon's gnomes. Clockworks show no emotion, going about their business with relentless precision. Every movement, every action they take, has a machine's calculated exactitude. Every clockwork has a particular job and place in gnome society as well as the skills and construction to match the job. Rat-like clockworks clean the streets and sewers. Large spider-like clockworks haul cargo overland. Clockworks built in the image of gnomes serve as guards and even automaton merchants. Well, that is how it all works in theory. In reality, many gnome tinkerers can hardly be bothered with getting every detail of every clockwork just right; there are so many other interesting things with which to fiddle. After being in service for some time, a few clockworks go rogue, distorting their intended functions in gnome society, sometimes with hazardous consequences. Some gnomes suspect that a force is actually at work within their society vandalizing perfectly functional clockworks and causing them to go rogue certainly a better explanation than faulty craftsmanship! Gnomes take clockworks with them when they travel across Norrath, so the machines are found wherever one encounters gnomes, while defective clockworks might be found wherever gnomes have passed by.

Details

Race
Clockwork Gnome
Class
Merchant
Level
40
Zone
Ak'Anon
Location
(1184,-560)
AC
279
HP
3456
HP regen
10
Mana regen
10
Attacks per round
2
Attack speed
91%
Damage per hit
32 - 120
Special
Immune to Magic

Related pages

Items sold

Listed prices are copied from the wiki; actual merchant prices can vary with faction and charisma.

Items sold by Clockwork Merchant
IconItemTypeUseful detailsWiki price
Spell: Abolish PoisonSpellCleric 48 · Alteration—
Spell: Complete HealingSpellCleric 39 · Alteration—
Spell: Counteract PoisonSpellCleric 22, Shaman 26, Druid 28, Paladin 34 · Alteration—
Spell: Cure BlindnessSpellCleric 3, Shaman 7 · Alteration—
Spell: Cure DiseaseSpellBeastlord 4, Cleric 4, Druid 4, Necromancer 13, Paladin 11, Ranger 22, Shadow Knight 19, Shaman 1 · Alteration—
Spell: Cure PoisonSpellBeastlord 13, Cleric 1, Druid 5, Paladin 5, Ranger 13, Shaman 2 · Alteration—
Spell: Extinguish FatigueSpellCleric 19, Druid 29, Shaman 39, Enchanter 44, Ranger 52 · Alteration—
Spell: Greater HealingSpellCleric 20, Paladin 30, Ranger 38, Druid 29, Shaman 29, Beastlord 34 · Alteration—
Spell: HealingSpellCleric 10, Paladin 20, Ranger 28, Druid 19, Shaman 19, Beastlord 24 · Alteration—
Spell: InvigorSpellCleric 9, Paladin 22, Ranger 30, Druid 14, Shaman 24, Enchanter 24 · Alteration—
Spell: Light HealingSpellCleric 4, Druid 9, Shaman 9, Paladin 10, Beastlord 14, Ranger 16 · Alteration—
Spell: Minor HealingSpellBeastlord 1, Cleric 1, Druid 1, Paladin 1, Ranger 1, Shaman 1 · Alteration—
Spell: ResurrectionSpellCleric 47, Paladin 59 · Alteration—
Spell: ResuscitateSpellCleric 37 · Alteration—
Spell: ReviveSpellCleric 27, Paladin 39 · Alteration—
Spell: Superior HealingSpellCleric 30, Druid 44, Shaman 45, Paladin 46 · Alteration—
Spell: Word of HealingSpellCleric 45 · Alteration—
Spell: Word of HealthSpellCleric 30 · Alteration—

Categories